‘Monument Valley’ by the numbers reveals what it takes to build an iOS game and rewards it can have
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‘Monument Valley’ by the numbers reveals what it takes to build an iOS game and rewards it can have

  • 2015-02-13 12:24:49
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News / Mobile phones ‘Monument Valley’ by the numbers reveals what it takes to build an iOS game and rewards it can have

Monument Valley was launched in April of 2014, and it saw a pack of new levels in DLC entitled “Forgotten Shores” in November. Both of those pieces of development took time and money, and now developer Ustwo has shed some light on what it takes, and the rewards that can be reached after all that hard work.

Monument Valley was a large endeavor for the eight person team at Ustwo, and it took the developers a total of 55 weeks to develop the title. On top of that, it took upwards of $852,000 to bring it to life. Compare that to the 29 weeks that it took to develop “Forgotten Shores” and the additional $549,000 in funds needed to bring the extra geometry-focused maps to life.

Building a game isn’t free, and it takes time, and developer Ustwo has shown quite clearly in their infographics what that means on the developer’s side. It’s certainly an interesting look, especially following the release of “Forgotten Shores” late in 2014, and the feedback many iOS users provided to the developer in light of the $1.99 price tag associated with the downloadable content.

image Ustwo Development costs

So, how does it equal in sales? Ustwo also revealed those numbers as well, showing that with 2,440,076 in sales the app brought in $5,858,625. Breaking it down per platform shows that iOS users brought in the most money for the developer, with 81.7 percent of all revenue coming from that platform. Compare that to the 18.2 percent of revenue that was brought in from both Amazon and the Google Play store.

Did you play Monument Valley?

[via Ustwo]



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